Primary Stats[]
Health:[]
How many hits the hero can take.
Mana:[]
Mana is required for magic. If the hero runs out of mana, they cannot use spells. In a nutshell, it's fuel for abilities.
Damage:[]
How much damage each attack does. (How much HP it takes away from the enemy every hit.)
Attack speed: []
How often a hero attacks. The attack speed ranges from very low to very high and partially depends on the type of weapon equipped. Slightly influenced by armor heavyness.
Critical hit chance:[]
The likelihood of an attack dealing more damage. This likelihood is determined by a percentage.
Accuracy: []
Increases the chance to hit an enemy that can block or dodge attacks.
If hero's accuracy is higher than opponent's dodge, this applies:
Hit Chance(%) = 0.5 + √((accuracy - dodge)/accuracy) * 0.5
Example: If hero's accuracy is 25 and opponent's dodge is 10:
0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
88.7% chance to hit the enemy.
If hero's accuracy is lower than opponent's dodge, this applies:
Hit Chance(%) = 0.5 - √((dodge - accuracy)/dodge) * 0.5
Example: If hero's accuracy is 10 and opponent's dodge is 25:
0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
11.3% chance to hit the enemy.
If hero's accuracy is the same as opponen't dodge:
Hit Chance(%) = 0.5 = 50%
50% chance to hit the enemy.
Dodge:[]
Increases the change to avoid and attack. The hero cannot dodge multiple times in a row.
If hero's dodge is higher than opponent's accuracy, this applies:
Dodge Chance(%) = 0.5 + √((dodge - accuracy)/dodge) * 0.5
Example: If hero's dodge is 25 and opponent's accuracy is 10:
0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
88.7% chance to dodge the enemy
If hero's dodge is lower than opponent's accuracy, this applies:
Dodge Chance(%) = 0.5 - √((accuracy - dodge)/accuracy) * 0.5
Example: If hero's dodge is 10 and opponent's accuracy is 25:
0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
11.3% chance to dodge the enemy.
If hero's accuracy is the same as opponen't dodge:
Dodge Chance(%) = 0.5 = 50%
Block:[]
Increases the chance to block an attack.
Minor Stats[]
Damage Resistance:[]
How resistant the hero/enemy is towards certain elements.
Defense:[]
How resistant the hero/enemy is towards damage.
Fortitude:[]
How resistant the hero/enemy is to getting controlled.
Hero Attributes[]
Strength: Strength enhances attack damage.[]
Dexterity: Dexterity increases attack accuracy, chance to dodge and invisibility duration.[]
Toughness: Increase health points of a hero[]
Willpower: Willpower increase fortitude and enhances Divine magic[]
Energy: Energy increases mana points and enhances arcane magic, (only mages can have mana).[]