Primary Stats
Health:
How many hits the hero can take.
Mana:
Mana is required for skills. If the hero runs out of mana, they cannot use skills. In a nutshell, it's fuel for abilities. Priests don't need mana.
Damage:
How much damage each attack does. (How much HP it takes away from the enemy every hit.)
Attack speed:
How often a hero attacks. The attack speed ranges from very low to very high and partially depends on the type of weapon equipped. Slightly influenced by armor heavyness.
Critical hit chance:
The likelihood of an attack dealing more damage. This likelihood is determined by a percentage.
Accuracy:
Increases the chance to hit an enemy that can block or dodge attacks.
If hero's accuracy is higher than opponent's dodge, this applies:
Hit Chance(%) = 0.5 + √((accuracy - dodge)/accuracy) * 0.5
Example: If hero's accuracy is 25 and opponent's dodge is 10:
0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
88.7% chance to hit the enemy.
If hero's accuracy is lower than opponent's dodge, this applies:
Hit Chance(%) = 0.5 - √((dodge - accuracy)/dodge) * 0.5
Example: If hero's accuracy is 10 and opponent's dodge is 25:
0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
11.3% chance to hit the enemy.
If hero's accuracy is the same as opponen't dodge:
Hit Chance(%) = 0.5 = 50%
50% chance to hit the enemy.
Dodge:
Increases the change to avoid and attack. The hero cannot dodge multiple times in a row.
If hero's dodge is higher than opponent's accuracy, this applies:
Dodge Chance(%) = 0.5 + √((dodge - accuracy)/dodge) * 0.5
Example: If hero's dodge is 25 and opponent's accuracy is 10:
0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
88.7% chance to dodge the enemy
If hero's dodge is lower than opponent's accuracy, this applies:
Dodge Chance(%) = 0.5 - √((accuracy - dodge)/accuracy) * 0.5
Example: If hero's dodge is 10 and opponent's accuracy is 25:
0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
11.3% chance to dodge the enemy.
If hero's accuracy is the same as opponen't dodge:
Dodge Chance(%) = 0.5 = 50%
Block:
Increases the chance to block an attack.
Minor Stats
Damage Resistance:
How resistant the hero/enemy is towards certain elements.
Defense:
How resistant the hero/enemy is towards damage.
Fortitude:
How resistant the hero/enemy is to getting controlled.