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Primary Stats

Health:

How many hits the hero can take.

Mana:

Mana is required for skills. If the hero runs out of mana, they cannot use skills. In a nutshell, it's fuel for abilities. Priests don't need mana.

Damage:

How much damage each attack does. (How much HP it takes away from the enemy every hit.)

Attack speed:

How often a hero attacks. The attack speed ranges from very low to very high and partially depends on the type of weapon equipped. Slightly influenced by armor heavyness.

Critical hit chance:

The likelihood of an attack dealing more damage. This likelihood is determined by a percentage.

Accuracy:

Increases the chance to hit an enemy that can block or dodge attacks.

If hero's accuracy is higher than opponent's dodge, this applies:

Hit Chance(%) = 0.5 + √((accuracy - dodge)/accuracy) * 0.5

Example: If hero's accuracy is 25 and opponent's dodge is 10:

0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%

88.7% chance to hit the enemy.

If hero's accuracy is lower than opponent's dodge, this applies:

Hit Chance(%) = 0.5 - √((dodge - accuracy)/dodge) * 0.5

Example: If hero's accuracy is 10 and opponent's dodge is 25:

0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%

11.3% chance to hit the enemy.

If hero's accuracy is the same as opponen't dodge:

Hit Chance(%) = 0.5 = 50%

50% chance to hit the enemy.

Dodge:

Increases the change to avoid and attack. The hero cannot dodge multiple times in a row.

If hero's dodge is higher than opponent's accuracy, this applies:

Dodge Chance(%) = 0.5 + √((dodge - accuracy)/dodge) * 0.5

Example: If hero's dodge is 25 and opponent's accuracy is 10:

0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%

88.7% chance to dodge the enemy

If hero's dodge is lower than opponent's accuracy, this applies:

Dodge Chance(%) = 0.5 - √((accuracy - dodge)/accuracy) * 0.5

Example: If hero's dodge is 10 and opponent's accuracy is 25:

0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%

11.3% chance to dodge the enemy.

If hero's accuracy is the same as opponen't dodge:

Dodge Chance(%) = 0.5 = 50%

Block:

Increases the chance to block an attack.

Minor Stats

Damage Resistance:

How resistant the hero/enemy is towards certain elements.

Defense:

How resistant the hero/enemy is towards damage.

Fortitude:

How resistant the hero/enemy is to getting controlled.

Hero Attributes

Strength:

Dexterity:

Toughness:

Willpower:

Energy:

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