153 Pages

## Primary Stats

#### Health:

How many hits the hero can take.

#### Mana:

Mana is required for magic. If the hero runs out of mana, they cannot use spells. In a nutshell, it's fuel for abilities.

#### Damage:

How much damage each attack does. (How much HP it takes away from the enemy every hit.)

#### Attack speed:

How often a hero attacks. The attack speed ranges from very low to very high and partially depends on the type of weapon equipped. Slightly influenced by armor heavyness.

#### Critical hit chance:

The likelihood of an attack dealing more damage. This likelihood is determined by a percentage.

#### Accuracy:

Increases the chance to hit an enemy that can block or dodge attacks.

If hero's accuracy is higher than opponent's dodge, this applies:

```Hit Chance(%) = 0.5 + √((accuracy - dodge)/accuracy) * 0.5
```

Example: If hero's accuracy is 25 and opponent's dodge is 10:

```0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
```

88.7% chance to hit the enemy.

If hero's accuracy is lower than opponent's dodge, this applies:

```Hit Chance(%) = 0.5 - √((dodge - accuracy)/dodge) * 0.5
```

Example: If hero's accuracy is 10 and opponent's dodge is 25:

```0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
```

11.3% chance to hit the enemy.

If hero's accuracy is the same as opponen't dodge:

```Hit Chance(%) = 0.5 = 50%
```

50% chance to hit the enemy.

#### Dodge:

Increases the change to avoid and attack. The hero cannot dodge multiple times in a row.

If hero's dodge is higher than opponent's accuracy, this applies:

```Dodge Chance(%) = 0.5 + √((dodge - accuracy)/dodge) * 0.5
```

Example: If hero's dodge is 25 and opponent's accuracy is 10:

```0.5 + √((25 - 10)/25) * 0.5 = 0.887 = 88.7%
```

88.7% chance to dodge the enemy

If hero's dodge is lower than opponent's accuracy, this applies:

```Dodge Chance(%) = 0.5 - √((accuracy - dodge)/accuracy) * 0.5
```

Example: If hero's dodge is 10 and opponent's accuracy is 25:

```0.5 - √((25 - 10)/25) * 0.5 = 0.113 = 11.3%
```

11.3% chance to dodge the enemy.

If hero's accuracy is the same as opponen't dodge:

```Dodge Chance(%) = 0.5 = 50%
```

#### Block:

Increases the chance to block an attack.

## Minor Stats

#### Damage Resistance:

How resistant the hero/enemy is towards certain elements.

#### Defense:

How resistant the hero/enemy is towards damage.

#### Fortitude:

How resistant the hero/enemy is to getting controlled.

## Hero Attributes

#### Energy:

Community content is available under CC-BY-SA unless otherwise noted.