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Tips Holy Magic

Holy Magic Skills

General Skills[]

Attack []

Skillname Description Required SP into Attack Picture
Adrenaline Rush Your move and attack speed are increased. 1
Adrenaline rush
Trieless Warrior [passive] You are capable of executing longer attackseries. 1
Tireless warrior
Rage You don't feel pain and your attacks become stronger and faster, but you can't block or dodge. 4
Rage
Daring Leap Jump, dealing minor damage to your enemies on landing. 4
Daring leap
Battle Cry Scares your enemies. 7
Battle cry
Berserker You fly into a rage with great speed and a mighty Battle Cry. 7
Berserker

Defense []

The skill of defending and blocking attacks.

Skillname Description Required SP into Defense Picture
Counterattack An instant retaliation strike, dealt after a successful block. 1
1 def
Parry Master [passive] You are better at blocking (+ 6 block) and are capable of parrying attacks from behind. 1
2 def
Under My Protection [passive] Protects allies around you, increasing their physical damage resistance. 4
3 def
Deflect Missiles [passive] You can block missiles. 4
4 def
The Last Frontier You enter a defensive stance: You can't attack, but block all incoming blows. You finish the move with a counterattack-the more damage you've blocked, the more damage you'll deal. 7
5 def
Perfect Armor [passive] Increases your overall damage resistance. 7
6 def

Dodge []

The skill of dodging and acrobatics.

Skillname Description Required SP into Dodge Picture
Game of Throws Throw a random item in your enemies face. 1
Dg 1
Salto You perform a long jump, quickly covering ground. 1
Dg2
Sixth Sense [passive] You are better at dodging and are capable of avoiding attacks from behind. 4
Dg3
Uncanny Dodge Completely avoid any attack. Unlike regular dodge, this move also lets you dodge projectiles. 4
Dg4
Shadow Slide Completely avoid any attack and can escape to a secure position. Unlike regular dodge, this move also lets you dodge projectiles. 7
Dg5
Perfect Balance [passive] You are better at dodging attacks and immune to knocking down. 7
Dg6

Stealth []

The skill of hiding and vile attacks.

Skillname Description Required SP into Stealth Picture
Hide You become invisible until discovered. 1
Sth1
Concealed Weapon [passive] Two-handed weapons don't hinder your stealth. 1
Sth2
Backstab [passive] Increases your damage of your attacks from behind or from stealth. Bonus is even higher if you have a dagger equipped. 4
Sth3
Coup De Grace [passive] Increases your attack damage if the defender is helpless (paralyzed, stunned, etc.). Bonus is even higher if you have a dagger equipped. 4
Sth4
Strike Where it Hurts [passive] Increases the chance of a critical hit. Bonus is even higher if you have a dagger equipped. 7
Sth5
Escape Artist You vanish, leaving a decoy to confuse enemies. 7
Sth6

Leadership []

The ability to inspire the team.

Skillname Description Required SP into Leadership Picture
Victory is Ours! Increases damage and spellpower of the party. 1
Ldr1
Intensive Training [passive] Party receives more experience after battles. 1
Ldr2
Attack! Increases speed, accuracy and spellpower of the party. 4
Ldr3
On Guard! Increases the chance to block or dodge the attack for the whole party. 4
Ldr4
Leader's Aura [passive] Increases fortitude of the party. 7
Ldr5
The Natural Leader [passive] Boosts effectiveness of other leader abilities. 7
Ldr6

One-Handed []

The skill of using one-handed weapons.

Skillname Description Required SP into One-Handed Picture
Critical Strike An attack which always deals critical damage. An axe or mace must be equipped to perform this technique. 1
Oh1
Piercing Strike A precise, deadly thrust. A sword or a dagger must be equipped to perform this technique. 1
Oh2
Cheap Shot A special attack which stuns your opponent. 1
Oh3
Steady Hand [passive] Your attacks are more accurate and have a higher chance of scoring a critical hit while using a one-handed weapon. 1
Oh4
Mighty Blow An attack of great strength, but lacking in accuracy. 4
Oh5
Trip A special attack which throws your opponent to the ground. 4
Oh6
Shield Specialist [passive] Improves your health and change to block attacks when a shield is equipped. 4
Oh7
One-Armed Bandit [passive] Greatly increases damage you deal when you have a free hand. 4
Oh8
Flurry of Blows A series of slashes, finished by a Critical Strike. An axe or a mace must be equipped to perform this technique. 7
Oh9
Thousand Stings A series of thrusts, finished by a Piercing Strike. A sword or a dagger must be equipped to perform this technique. 7
Oh10
Whirlwind Attack An attack which hits every enemy around you. 7
Oh11
Giant Slayer [passive] The bigger your opponent is, the harder you hit. 7
Oh12

Two-Handed []

The skill of using two-handed weapons.

Skillname Description Required SP into Two-Handed Picture
Critical Strike An attack which always deals critical damage. An axe or mace must be equipped to perform this technique. 1
Th1
Piercing Strike A precise, deadly thrust. A sword or a dagger must be equipped to perform this technique. 1
Th2
Aggression [passive] Increases the accuracy of your attacks while using a two-handed weapon. 1
Th3
Awareness [passive] Increases you chance to parry or dodge an attack while using a two-handed weapon. 1
Th4
Two Hand Specialist [passive] Your attacks are more accurate and have a higher chance of scoring a critical hit while using a two-handed weapon. 4
Th5
Die-Hard [passive] The less health you have, the stronger your attacks are. 4
Th6
Death from Above An attack of great strength, but lacking in accuracy. 4
Th7
Whirlwind attack An attack which hits every enemy around you. 4
Th8
Flurry of Blows A series of slashed, finished by a Critical Strike. An axe or a mace must be equipped to perform this technique. 7
Th9
Thousand Stings A series of thrusts, finished by a Piercing Strike. A sword or a dagger must be equipped to perform this technique. 7
Th10
Meteor Strike A series of strikes, finished by the Death from Above maneuver. 7
Th11
Tornado A series of attacks which hit every enemy around you. 7
Th12

Bows []

The skill of using bows.

Skillname Description Required SP into Bows Picture
Quickshot [passive] Increases your attack speed. 1
Bw1
Sniper [passive] Increases your change to score a ranged critical hit. 1
Bw2
Double Shot Shoot two arrows at once. 1
Bw3
Maiming Shot An arrow that reduces target's attack and movement speed. 1
Bw4
True Vision [passive] Improves your accuracy and ability to discover invisible enemies. 4
Bw5
Hail of Arrows Hits enemies in an area. 4
Bw6
Rapid Shots A quick series of shots. 4
Bw7
Penetrating Shot An arrow that pierces through enemies and their armor. 4
Bw8
Poisoned Arrow And arrow that poisons the target. 7
Bw9
Burning Arrow An arrow that sets the target on fire. 7
Bw10
Explosive Arrow An exploding arrow that deals damage to the enemies in a small radius. 7
Bw11
Battle Trance Drastically increases your attack speed, but you can't dodge or block attacks. 7
Bw12

Magic []

Basic magic knowledge. This skill amplifies magic of every school, but you can't learn spells from it.

Skillname Description Required SP into Magic Picture
Arcane Magic [passive] You can learn and cast arcane spells. 1
Mgc1
Divine Magic [passive] You can learn and cast divine spells. 1
Mgc2
Battle Caster [passive] You can block and dodge while casting spells. 4
Mgc3
Mana Battery [passive] Increases mana regeneration rate. 4
Mgc4
Inner Peace [passive] You are healed every time you cast a spell. 7
Mgc5
Magic Amplifier [passive] Boosts global spell effectiveness. 7
Mgc6

Arcane Magic Skills[]

Fire Magic[]

Knowledge of Fire magic.

Skillname Description Required SP into Fire Magic Picture
Firebolt A missile dealing minor fire damage. 1
Fm1
Flaming Weapon Spell target deals additional fire damage on every attack. 1
Fm2
Fireball A missile dealing massive fire damage in a small radius. 4
Fm3
Blastning Salamander Spell target is cursed to blow up after death. 4
Fm4
Immolation Ignites the target, dealing fire damage over time. 7
Fm5
Summon Fire Elemental Summons a fire elemental. 7
Fm6

Water Magic[]

Knowledge of Water magic.

Skillname Description Required SP into Water Magic Picture
Ice Lance A missile dealing minor cold damage. 1
Wm1
Freezing Weapon Spell target deals additional cold damage on every attack. 1
Wm2

Ice Bonds

Freezes the target, making it completely helpless. 4
Wm3

Water Shield

Increases targets resistance to damage, especially elemental (fire, cold, lightning, poison). 4
Wm4

Frost Nova

Deals cold damage to the enemies in a huge radius. 7
Wm5

Summon Water Elemental

Summons a water elemental. 7
Wm6

Air Magic[]

Knowledge of Air magic.

Skillname Description Required SP into Air Magic Picture
Lightning Bolt Conjures a lightning from the sky, dealing minor damage. 1
Am1
Speed Burst Boosts target's move and attack speed. 1
Am2
Blast Wave Knocks back your enemies and deals them minor bludgeoning damage. 4
Am3
Tornado Conjures a tornado, which deals lightning damage to enemies and slows them. 4
Am4
Angelic Wings Restores target's health and grants a temporary ability to fly. 7
Am5
Summon Air Elemental Summons an air elemental. 7
Am6

Earth Magic[]

Knowledge of Earth magic.

Skillname Description Required SP into Earth Magic Picture
Earth Breaker Knocks target airborn, dealing it bludgeoning damage. 1
Em1
Slow Slows down target, reducing its movement and attack speed. 1
Em2
Earth Shield Increases target's resistances, especially to physical damage. 4
Em3
Venom Bolt a missile that poisons the target. 4
Em4
Regeneration Greatly increases target's health regeneration rate. 7
Em5
Summon Earth Elemental Summons an earth elemental. 7
Em6

Divine Magic Skills[]

Holy Magic[]

Knowledge of Holy magic.

Skillname Description Required SP into Holy Magic Picture
Heal Restores a small amount of target's health. 1
Hm1
Blessed Weapon Spell target deals additional holy damage on every attack. 1
Hm2
Luck Increases target's accuracy and the chance of scoring a critical hit. 4
Hm3
Holy Shield Increases target's resistances, especially dark and holy ones. 4
Hm4
Team Heal Heals the whole party. 7
Hm5
Smite Deals holy damage to the target. 7
Hm6

Dark Magic[]

Knowledge of Dark magic.

Skillname Description Required SP into Dark Magic Picture
Cursed Weapon Reduces the damage that the target's attacks deal. 1
Dm1
Hex Decreases your target's accuracy as well as critical hit, block and dodge chance. 1
Dm2
Life Drain Restores caster's health by stealing it from the target. 4
Dm3
Horror Scares the target. 4
Dm4
Doom Makes target susceptible to damage, decreasing its resistances. 7
Dm5
Daemon's Grip Paralyzes the spell target. 7
Dm6

Law Magic[]

Knowledge of Law magic

Skillname Description Required SP into Law Magic Picture
Purge Removes negative effects from an ally or positive effects from an enemy. Also, if target is friendly, it will restore a small amount of health. 1
Lm1
Silence Stops target from casting spells or using any special abilities. 1
Lm2
Vengeance Deals slashing damage to every enemy around the target. The less health your target has, the greater the damage will be. 4
Lm3
Banish Deals damage to the target, ignoring any resistances. If the target is summoned or reanimated by magic it will receive more damage. 4
Lm4
Mind Control Forces the target to become your ally for a short amount of time. 7
Lm5
Magic Shield Grants your target spell immunity and resistance to elemental damage. 7
Lm6

Chaos Magic[]

Knowledge of Chaos magic.

Skillname Description Required SP into Chaos Magic Picture
Chaos Bolt A missile dealing damage of a random type. 1
Cm1
Teleport You teleport, stunning the enemies around your start and destination points. 1
Cm2
Magic Trance Drastically increases your spellpower, but you can't dodge or block attacks. 4
Cm3
Blessing of Chaos The target receives a random positive effect. 4
Cm4
Curse of Chaos The target receives a random negative effect. 7
Cm5
Shield of Chaos Creates a shield around the target. It grants resistance to damage, and strikes the enemies who attack the target in melee. 7
Cm6

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