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!Mind Control |
!Mind Control |
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− | |Forces the target to become your ally for a |
+ | |Forces the target to become your ally for a short amount of time. |
|7 |
|7 |
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|[[File:Lm5.png|thumb|61x61px]] |
|[[File:Lm5.png|thumb|61x61px]] |
Revision as of 12:50, 26 March 2018
General Skills
Attack
The skill of ferocious fighting.
Skillname | Description | Required SP into Attack | Picture |
---|---|---|---|
Adrenaline Rush | Your move and attack speed are increased. | 1 | |
Trieless Warrior [passive] | You are capable of executing longer attackseries. | 1 | |
Rage | You don't feel pain and your attacks become stronger and faster, but you can't block or dodge. | 4 | |
Daring Leap | Jump, dealing minor damage to your enemies on landing. | 4 | |
Battle Cry | Scares your enemies. | 7 | |
Berserker | You fly into a rage with great speed and a mighty Battle Cry. | 7 |
Defense
The skill of defending and blocking attacks.
Skillname | Description | Required SP into Defense | Picture |
---|---|---|---|
Counterattack | An instant retaliation strike, dealt after a successful block. | 1 | |
Parry Master [passive] | You are better at blocking (+ 6 block) and are capable of parrying attacks from behind. | 1 | |
Under My Protection [passive] | Protects allies around you, increasing their physical damage resistance. | 4 | |
Deflect Missiles [passive] | You can block missiles. | 4 | |
The Last Frontier | You enter a defensive stance: You can't attack, but block all incoming blows. You finish the move with a counterattack-the more damage you've blocked, the more damage you'll deal. | 7 | |
Perfect Armor [passive] | Increases your overall damage resistance. | 7 |
Dodge
The skill of dodging and acrobatics.
Skillname | Description | Required SP into Dodge | Picture |
---|---|---|---|
Game of Throws | Throw a random item in your enemies face. | 1 | |
Salto | You perform a long jump, quickly covering ground. | 1 | |
Sixth Sense [passive] | You are better at dodging and are capable of avoiding attacks from behind. | 4 | |
Uncanny Dodge | Completely avoid any attack. Unlike regular dodge, this move also lets you dodge projectiles. | 4 | |
Shadow Slide | Completely avoid any attack and can escape to a secure position. Unlike regular dodge, this move also lets you dodge projectiles. | 7 | |
Perfect Balance [passive] | You are better at dodging attacks and immune to knocking down. | 7 |
Stealth
The skill of hiding and vile attacks.
Skillname | Description | Required SP into Stealth | Picture |
---|---|---|---|
Hide | You become invisible until discovered. | 1 | |
Concealed Weapon [passive] | Two-handed weapons don't hinder your stealth. | 1 | |
Backstab [passive] | Increases your damage of your attacks from behind or from stealth. Bonus is even higher if you have a dagger equipped. | 4 | |
Coup De Grace [passive] | Increases your attack damage if the defender is helpless (paralyzed, stunned, etc.). Bonus is even higher if you have a dagger equipped. | 4 | |
Strike Where it Hurts [passive] | Increases the chance of a critical hit. Bonus is even higher if you have a dagger equipped. | 7 | |
Escape Artist | You vanish, leaving a decoy to confuse enemies. | 7 |
Leadership
The ability to inspire the team.
Skillname | Description | Required SP into Leadership | Picture |
---|---|---|---|
Victory is Ours! | Increases damage and spellpower of the party. | 1 | |
Intensive Training [passive] | Party receives more experience after battles. | 1 | |
Attack! | Increases speed, accuracy and spellpower of the party. | 4 | |
On Guard! | Increases the chance to block or dodge the attack for the whole party. | 4 | |
Leader's Aura [passive] | Increases fortitude of the party. | 7 | |
The Natural Leader [passive] | Boosts effectiveness of other leader abilities. | 7 |
One-Handed
The skill of using one-handed weapons.
Skillname | Description | Required SP into One-Handed | Picture |
---|---|---|---|
Critical Strike | An attack which always deals critical damage. An axe or mace must be equipped to perform this technique. | 1 | |
Piercing Strike | A precise, deadly thrust. A sword or a dagger must be equipped to perform this technique. | 1 | |
Cheap Shot | A special attack which stuns your opponent. | 1 | |
Steady Hand [passive] | Your attacks are more accurate and have a higher chance of scoring a critical hit while using a one-handed weapon. | 1 | |
Mighty Blow | An attack of great strength, but lacking in accuracy. | 4 | |
Trip | A special attack which throws your opponent to the ground. | 4 | |
Shield Specialist [passive] | Improves your health and change to block attacks when a shield is equipped. | 4 | |
One-Armed Bandit [passive] | Greatly increases damage you deal when you have a free hand. | 4 | |
Flurry of Blows | A series of slashes, finished by a Critical Strike. An axe or a mace must be equipped to perform this technique. | 7 | |
Thousand Stings | A series of thrusts, finished by a Piercing Strike. A sword or a dagger must be equipped to perform this technique. | 7 | |
Whirlwind Attack | An attack which hits every enemy around you. | 7 | |
Giant Slayer [passive] | The bigger your opponent is, the harder you hit. | 7 |
Two-Handed
The skill of using two-handed weapons.
Skillname | Description | Required SP into Two-Handed | Picture |
---|---|---|---|
Critical Strike | An attack which always deals critical damage. An axe or mace must be equipped to perform this technique. | 1 | |
Piercing Strike | A precise, deadly thrust. A sword or a dagger must be equipped to perform this technique. | 1 | |
Aggression [passive] | Increases the accuracy of your attacks while using a two-handed weapon. | 1 | |
Awareness [passive] | Increases you chance to parry or dodge an attack while using a two-handed weapon. | 1 | |
Two Hand Specialist [passive] | Your attacks are more accurate and have a higher chance of scoring a critical hit while using a two-handed weapon. | 4 | |
Die-Hard [passive] | The less health you have, the stronger your attacks are. | 4 | |
Death from Above | An attack of great strength, but lacking in accuracy. | 4 | |
Whirlwind attack | An attack which hits every enemy around you. | 4 | |
Flurry of Blows | A series of slashed, finished by a Critical Strike. An axe or a mace must be equipped to perform this technique. | 7 | |
Thousand Stings | A series of thrusts, finished by a Piercing Strike. A sword or a dagger must be equipped to perform this technique. | 7 | |
Meteor Strike | A series of strikes, finished by the Death from Above maneuver. | 7 | |
Tornado | A series of attacks which hit every enemy around you. | 7 |
Bows
The skill of using bows.
Skillname | Description | Required SP into Bows | Picture |
---|---|---|---|
Quickshot [passive] | Increases your attack speed. | 1 | |
Sniper [passive] | Increases your change to score a ranged critical hit. | 1 | |
Double Shot | Shoot two arrows at once. | 1 | |
Maiming Shot | An arrow that reduces target's attack and movement speed. | 1 | |
True Vision [passive] | Improves your accuracy and ability to discover invisible enemies. | 4 | |
Hail of Arrows | Hits enemies in an area. | 4 | |
Rapid Shots | A quick series of shots. | 4 | |
Penetrating Shot | An arrow that pierces through enemies and their armor. | 4 | |
Poisoned Arrow | And arrow that poisons the target. | 7 | |
Burning Arrow | An arrow that sets the target on fire. | 7 | |
Explosive Arrow | An exploding arrow that deals damage to the enemies in a small radius. | 7 | |
Battle Trance | Drastically increases your attack speed, but you can't dodge or block attacks. | 7 |
Magic
Basic magic knowledge. This skill amplifies magic of every school, but you can't learn spells from it.
Skillname | Description | Required SP into Magic | Picture |
---|---|---|---|
Arcane Magic [passive] | You can learn and cast arcane spells. | 1 | |
Divine Magic [passive] | You can learn and cast divine spells. | 1 | |
Battle Caster [passive] | You can block and dodge while casting spells. | 4 | |
Mana Battery [passive] | Increases mana regeneration rate. | 4 | |
Inner Peace [passive] | You are healed every time you cast a spell. | 7 | |
Magic Amplifier [passive] | Boosts global spell effectiveness. | 7 |
Arcane Magic Skills
Fire Magic
Knowledge of Fire magic.
Skillname | Description | Required SP into Fire Magic | Picture |
---|---|---|---|
Firebolt | A missile dealing minor fire damage. | 1 | |
Flaming Weapon | Spell target deals additional fire damage on every attack. | 1 | |
Fireball | A missile dealing massive fire damage in a small radius. | 4 | |
Blastning Salamander | Spell target is cursed to blow up after death. | 4 | |
Immolation | Ignites the target, dealing fire damage over time. | 7 | |
Summon Fire Elemental | Summons a fire elemental. | 7 |
Water Magic
Knowledge of Water magic.
Skillname | Description | Required SP into Water Magic | Picture |
---|---|---|---|
Ice Lance | A missile dealing minor cold damage. | 1 | |
Freezing Weapon | Spell target deals additional cold damage on every attack. | 1 | |
Ice Bonds |
Freezes the target, making it completely helpless. | 4 | |
Water Shield |
Increases targets resistance to damage, especially elemental (fire, cold, lightning, poison). | 4 | |
Frost Nova |
Deals cold damage to the enemies in a huge radius. | 7 | |
Summon Water Elemental |
Summons a water elemental. | 7 |
Air Magic
Knowledge of Air magic.
Skillname | Description | Required SP into Air Magic | Picture |
---|---|---|---|
Lightning Bolt | Conjures a lightning from the sky, dealing minor damage. | 1 | |
Speed Burst | Boosts target's move and attack speed. | 1 | |
Blast Wave | Knocks back your enemies and deals them minor bludgeoning damage. | 4 | |
Tornado | Conjures a tornado, which deals lightning damage to enemies and slows them. | 4 | |
Angelic Wings | Restores target's health and grants a temporary ability to fly. | 7 | |
Summon Air Elemental | Summons an air elemental. | 7 |
Earth Magic
Knowledge of Earth magic.
Skillname | Description | Required SP into Earth Magic | Picture |
---|---|---|---|
Earth Breaker | Knocks target airborn, dealing it bludgeoning damage. | 1 | |
Slow | Slows down target, reducing its movement and attack speed. | 1 | |
Earth Shield | Increases target's resistances, especially to physical damage. | 4 | |
Venom Bolt | a missile that poisons the target. | 4 | |
Regeneration | Greatly increases target's health regeneration rate. | 7 | |
Summon Earth Elemental | Summons an earth elemental. | 7 |
Divine Magic Skills
Holy Magic
Knowledge of Holy magic.
Skillname | Description | Required SP into Holy Magic | Picture |
---|---|---|---|
Heal | Restores a small amount of target's health. | 1 | |
Blessed Weapon | Spell target deals additional holy damage on every attack. | 1 | |
Luck | Increases target's accuracy and the chance of scoring a critical hit. | 4 | |
Holy Shield | Increases target's resistances, especially dark and holy ones. | 4 | |
Team Heal | Heals the whole party. | 7 | |
Smite | Deals holy damage to the target. | 7 |
Dark Magic
Knowledge of Dark magic.
Skillname | Description | Required SP into Dark Magic | Picture |
---|---|---|---|
Cursed Weapon | Reduces the damage that the target's attacks deal. | 1 | |
Hex | Decreases your target's accuracy as well as critical hit, block and dodge chance. | 1 | |
Life Drain | Restores caster's health by stealing it from the target. | 4 | |
Horror | Scares the target. | 4 | |
Doom | Makes target susceptible to damage, decreasing its resistances. | 7 | |
Daemon's Grip | Paralyzes the spell target. | 7 |
Law Magic
Knowledge of Law magic
Skillname | Description | Required SP into Law Magic | Picture |
---|---|---|---|
Purge | Removes negative effects from an ally or positive effects from an enemy. Also, if target is friendly, it will restore a small amount of health. | 1 | |
Silence | Stops target from casting spells or using any special abilities. | 1 | |
Vengeance | Deals slashing damage to every enemy around the target. The less health your target has, the greater the damage will be. | 4 | |
Banish | Deals damage to the target, ignoring any resistances. If the target is summoned or reanimated by magic it will receive more damage. | 4 | |
Mind Control | Forces the target to become your ally for a short amount of time. | 7 | |
Magic Shield | Grants your target spell immunity and resistance to elemental damage. | 7 |
Chaos Magic
Knowledge of Chaos magic.
Skillname | Description | Required SP into Chaos Magic | Picture |
---|---|---|---|
Chaos Bolt | A missile dealing damage of a random type. | 1 | |
Teleport | You teleport, stunning the enemies around your start and destination points. | 1 | |
Magic Trance | Drastically increases your spellpower, but you can't dodge or block attacks. | 4 | |
Blessing of Chaos | The target receives a random positive effect. | 4 | |
Curse of Chaos | The target receives a random negative effect. | 7 | |
Shield of Chaos | Creates a shield around the target. It grants resistance to damage, and strikes the enemies who attack the target in melee. | 7 |