Effects and qualities[]
Effects and qualities are well, effects and qualities on an item that help the item deal damage/defend/other things, such as dealing elemental damage, or just increasing the stats.
Except for the starting equipment, all items have one or two qualities. If an item has two qualities, it also has a name and a different, colorful look. Even the strongest items have only two qualities.
Qualities come in four magnitudes each. A lesser/minor variant, a medium/normal, a greater, and a legendary variant.
Fire[]
Adds fire damage to weapons. Adds fire resistance to armor.
lesser Flame
Flame
Great Flame
Inferno
Ice[]
Adds cold damage to weapons. Adds cold resistance to armor.
minor cold
cold
great cold
Blizzard
Lightning[]
lesser lightning
lightning
great lightning
storm
Poison[]
lesser venom
venom
deadly poison
Darkness[]
lesser darkness
darkness
great darkness
doom
Light[]
lesser light
light
great light
purity
Quality[]
Increases weapons physical damage or armors physical resistance.
decent quality
good quality
excellent quality
Fortitude[]
Fortitude defense increases by 10/15/20/25
lesser fortitude
fortitude
endless stamina
Magic[]
Three qualities are sorted into this category: +Spellpower, +Willpower (the stat), +Energy (the stat)
Spellpower:
minor magic
magic
great magic
wizardry
Willpower:
lesser will
Detection[]
The hero quicker detects invisible creatures.
lesser detection
detection
great detection
Vampirism[]
Hero gets 15/25/35/45% vampirism
lesser vampirism
vampirism
Stunning[]
20/30/40/50% chance to stun attacked creature
lesser stunning
stunning
knockout
Diseases
Diseases will give you negative effects during a battle. Getting a disease is rare, due to very few events giving it. Your chances of getting a disease are based off of toughness. To get rid of a disease, You need to hope that Your save got an Npc which when You talk to there is an option to pay to get rid of the disease. A disease will slow you down, decrease your attack, block, spell and willpower.